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Master dialogue sheet
Homeward Bound

The master document for scenes, passive exchanges, barks/quips, and tutorial sequences for the project Homeward Bound.

Goals:
1) Design the characters for Homeward Bound using dialogue/quips

2) Write and design 4 distinct characters (players)

Goals:
1) Design the world for Homeward Bound

2) Write and design 4 distinct characters (players)

3) Write and design the emotional and narrative context for the game

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Process:

1) Brainstorm

2) Consider archetypes

3) Write dialogue/scenes

 

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Brainstorm: As a four-person team, we discussed the type of game, its potential technological and narrative requirements, and whether it could be done in the 14 weeks allotted.  Unlike Albireo, I had more creative control over the narrative in terms of writing the dialogue and worldbuilding. However, most of the work I did was never implemented in the game for various reasons. 

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Archetypes: I began by narrowing down 4 archetypes of player types, such as a ranged, DPS, or mage character. Even though each character systematically didn't function differently, I wanted players to feel like they could choose between 4 different characters nonetheless. If I could give them different voices, this would help.

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Write: Each character came from a different context so I could differentiate their lines. This also helps with identifying them in the game (though the assets we were forced to use did not look that different, unfortunately). I also chose human-like characters because the enemies were smaller, more colorful, and oddly shaped. I wanted players to easily identify themselves and others because everyone would be on a top-down shared gamespace, which could make seeing your character difficult.

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I spent time creating their arcs within the game, and how they could change or create a meaningful relationship over time. Since the game was cut to an extremely small portion of what it originally was designed to be, this isn't very clear in the build.

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In the end, the result was this master dialogue sheet showcasing most of my dialogue and outward-facing narrative work.

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Below is the full document (the last few pages are somewhat small but I could not format them to auto-zoom in, my most sincere apologies. Therefore I have also attached the downloadable document directly below if you'd like to view it in a separate window):



 

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